If you absolutely have to make someone inherit Burgundy, make it some random countries. At 0% overextension, and 100% accepted cultures. Speed bumps against blobbing I don't mind as much as scripted blobbing, but the outcome here is total collapse of triangle of power and France dominating Western Europe almost immediately every single time. Triangle of power of France, England, and Burgundy led to very interesting balancing dynamics in EU3, now you only have Big Blue Blob.Īnd of course the third part of the triangle - England - is basically scripted to lose the Hundred Years War, and it has scripts (Scottish Highlanders) working against it.
EU4 has some of that, but it pushes a lot harder than before to achieve certain predetermined historical outcomes, and I really don't like this shift.įirst, and most infuriating of all - the game contains big scripted events to help France, Austria (and to lesser extent Castille blob) - like France and Austria dividing Burgundy between each other by event, every single campaign - even worse, with instant free cores everywhere, accepted culture, and everything. There's a handful of minor things I'll mention later, but let's just get to the core of the problem - EU3 and CK2 were sandbox games were player could shape the history in any way they wished.
I liked a lot of what I've seen, and I have no doubts that it will be an amazing game after a few patches, and once modders start messing with it, but it sure has some major issues now. With Europa Universalis 4 I took my chances. This saves me trouble with all the inevitable bugs and balance issues which are inevitable in highly complex games - and I don't think I'll ever catch up with everything I ever wanted to play, so I don't lose much by the way (it also doesn't hurt the game will probably be half the price by then).
I have a rule I've been following with all games, especially strategy games (and Total War series in particular) - never play until at least six months after release.